Today I'm talking about skill animations, last post I talked about the final summon roster.
I was working a long time on special effects for all the skills. The game has 327 unique skills right now and about 300 of those have unique animations. There's also quite a few other incidental effects, like different types of slashes and hit effects, as well as a death animation and enemy swings. For a better idea of what 300 looks like, here's part of my skill checklist I've been using to keep track of which effects I have implemented:
And without further ado, here are some special effects in Unity:
I also did animations to indicate whose turn it was, and who was being affected by buffs and heals. Before making the game, I didn't realize that the player needed so much feedback. I had to do research when I started getting playtest feedback that the battles weren't clear enough to know everything that was going on.
I also just finished working on the short version of the trailer, so you can see some of the effects in action there.