Like I said before, there are many obstacles in the path of a single developer finishing and shipping a game. So I thought I'd do a post about what I'm doing to mitigate that risk.
- Using a pre-made engine: Unity
- Using middleware: Orkashi RPG Kit
- Using a unique art style
- Chose to do a relatively easier to develop game structure
- I decided to do a dungeon crawler, which I love, but also doesn't require as many unique art assets as an open world.
- Easier to be creative within constraints
- Finding ways to minimize animation
- First, animation is time-consuming.
- Second, it doesn't contribute as much to the world/gameplay for the time it takes to do as many other tasks that are faster.
- Using sprites instead of full 3D models
- Focusing on digital distribution
- Rather than focusing on finding a publisher or investors to fund a large scale physical distribution and advertising campaign, I'm going to try crowdfunding and releasing in a digital format.
- Developing with a harder heart
- If I cut features that are close to my heart when I see them taking too much development time, or that they're making it less fun, the game is that much more likely to succeed.