Wednesday, August 28, 2013

Skill animations, short trailer

Today I'm talking about skill animations, last post I talked about the final summon roster.

I was working a long time on special effects for all the skills. The game has 327 unique skills right now and about 300 of those have unique animations. There's also quite a few other incidental effects, like different types of slashes and hit effects, as well as a death animation and enemy swings. For a better idea of what 300 looks like, here's part of my skill checklist I've been using to keep track of which effects I have implemented:
http://i.imgur.com/WK0x2.jpg
And without further ado, here are some special effects in Unity:

http://i.imgur.com/viJ1C.jpg
http://i.imgur.com/nR6UH.jpg
http://i.imgur.com/yeiS2.jpg

http://i.imgur.com/Fl2Ef.jpg
http://i.imgur.com/7b9t1.jpg
I also did animations to indicate whose turn it was, and who was being affected by buffs and heals. Before making the game, I didn't realize that the player needed so much feedback. I had to do research when I started getting playtest feedback that the battles weren't clear enough to know everything that was going on.

I also just finished working on the short version of the trailer, so you can see some of the effects in action there.


1 comment:

  1. I'm glad to see more feedback being put into the game. That should make the combats much easier to follow and more fun.

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