This post is to record release notes as I update the game.
v2.5 5/11/2015
- Added Arms and Armory section to menu, displays all weapons and equipment in possession,
as compared to Equip menu that only shows what each character can equip
- Edited switches to get out of hidden doors/doors that use keys on 9-2 and elsewhere to make
them easier to notice and understand what they do at first glance
- Edited training descriptions to remove typos, including Defense training description
- Blind II feedback fixed for levels 2-5
- King Demon fight not always triggering fixed
- Skeleton's absolute defense fixed
- Basic and Master Tower Runes fixed, stats now match description
- Added minor event to 1-1, hint for later puzzles
v2.4b 9/13/2014
- Update for non-Steam same as 2.4a except Steam integration
v2.4a 7/28/2014
Minor update (Steam)
- Training Ice Resistance fixed to decrease damage
- Defense training description fixed to 5 per level
v2.4 7/2/2014
Minor update
- Fixed invisible wall on door in 9-2
v2.3 5/23/2014
Changes
- Added battle non-consumable item for if you want to give up and reload during battle
"Handcuffs - Give up battle"
- Edit difficulty Steam achievements so that if you beat higher difficulty you get lower
difficulty achievements
- Status effect in info menu - list how to heal each status.
- Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
- Add that hit chance is percentage in info menu
- The intermediate tower rune description edited, it raises Agi and Mag
- Imp equipment edited for consistency
- 9-1 Fix for doors/event bug
- Ghost's Dirge of Frailty Level 2 cost corrected
- Add highlight current option to these menus:
New summon selection
Interactable objects
The skill trainer in the Sanctuary
Catacombs menu in town
- Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
- Corrected loot 'King's Key' to 'Rook's Key'
- Added battle to secret area
- Added event consequences if you answer incorrectly
- Added flavor Search event
- Revised related Steam achievements
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated,
but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly
v2.2 1/29/2014
Changes
- Issues for random encounters and doors on Catacombs and Block 5 fixed
- Additional information added to tutorial
- Item menu sorted into categories
- New Phantom Grasp ability for Witch
- Battle starting immediately in Catacombs 9 fixed
- Congratulations for ninth soul fixed
- Counter attack message fixed
- Issue with reward for 3 Brother sidequest fixed
- Fixed gap in wall on Block 10
- Fixed issue with falling through the floor on backtracking in Block 10
- Fixed music during end credits
- Arch Magus can now properly equip all staffs
- Ghost's Incorporeal skill fixed
- Ghost's Physical Resistance rebalanced
- Fixed clipping through the walls of the pit on 4-1
- Fixed being able to walk through door at end of 1-1
- Fixed being able to re-obtain Fire Jewel and Coral
- Fixed sleep transition interfering with menu
- Vampire's Dark Sacrifice fixed to prevent exploit loop
- Rebalanced Guillotine Arms
- Blood Rage now adds Energy
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated,
but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly
v2.1 1/02/2013
Changes
- Final boss rebalanced
- Equip menu occasionally not displaying character info fixed
- Puppet and Giant trainable
- Mass Heal usable out of combat and has proper refresh time
- Chance for status effects to hit rebalanced
- Bleed, Maul, and Shadowblade Execution use STR to hit
- Heart Seeking Claw energy cost rebalanced
- Fixed door on 9-2 failing to open after saving
- Fixed Giant not leveling up on joining party
- Necromancer rebalanced
- Bull Rush rebalanced
- Bleed visual effect tweaked
- Fixed Reaper Soul sprites reappearing after loading a save
- Fixed bottle on 5-1, is now clickable
- Frozen door on 4-1 now opens normally after doing event
- Fixed events on 4-2, 6-2, 7-2, 10-5 reappearing
- Werewolf natural DEF progression rebalanced
- Werewolf Physical Resistance rebalanced
- Ice Storm now properly adds the Slow effect
- Soul Steal restores more energy
- Bone Plate Armor gives proper Divine Resist
- Thick Skin description added
- Mending Potions remove Blindness
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated,
but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly
- Challenge and Bait don't draw 100% attacks to target
v2.0 12/02/2013
Changes
- First Boss Knight battle rebalanced
- New icons for Light and Medium armor and Quest items
- Defender now refills DEF as intended
- Skills with 1 round cooldown fixed to recharge at correct rate
- Encounter on 1-2 rebalanced so that by Knight boss you level up to level 4
- Difficulty Modes rebalanced
-- Enemy resistances on higher difficulties rebalanced
-- EXP on higher difficulties rebalanced
-- Enemy stats rebalanced
- Low level enemies no longer spawn in Catacombs 9
- Break calculates DEF damage properly
- Deep Impact calculates DEF damage properly
- Collect Energy changed to self target
- Dark Sacrifice rebalanced
- Shadow Backlash cooldown changed
- Sturdy Boots and Plate Boots rebalanced
- Mage Armor now adds to your DEF
- Spawn point on 5-1 edited
- Bell event on 5-2 no longer repeats
- Howling Thunder rebalanced
- Power of Magus only expires when you cancel it
- Early levels of STR Up and MAG Up rebalanced
- Dwarven Fighter rebalanced
- Reminder to equip new ally removed from first summon event, as you have no equipment yet.
- First summon event text updated
- Werewolf early DEF rebalanced
- XP needed to reach next level added to Status screen
- Early Runes rebalanced
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly
- Challenge and Bait don't draw 100% attacks to target
v1.9 11/26/2013
Changes
- Monks on 5-2 rebalanced
- Dark Gift rebalanced
- Ice effect added to Abyssal Frost
- Excape switches added to 7-1 and 7-2
- Fixed scrolls using up two on use
- Life Drinking Greatsword equippable by correct summons
- Effect addes to Bleed status effect
- Divine damage effect made smaller
- Silver key doors on 8-2 now open without the key after activating the event
- Shop interface tweaked
- Items menu maneuverable by keyboard
- HP and Energy bars added to item menu
- Item menu now remembers last selected item
- Selecting an item in the Shop now displays the proper stats and correct number in inventory
- In Equip menu and Shop you can preview the effect equipment will have on you character
- Info concerning status effects added
- HP and DEF damage text adjusted
- Minor grammar and spelling fixes
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place
- Sometimes status effects expire unexpectedly
v1.8 11/23/2013
Changes
- Edited HUD to resize better, works better at non-16x9 resolutions
- Save and Load and Info menu can be navigated with keyboard
- Enchant Fire/Ice rebalanced
- Tweaked enemy battle positions
- Fixed errors with Werewolf's skill display
- Fixed Scorch status effect not displaying flame effect
- Doors on 7-3 open after being unlocked on loading a save
- Pillar fixed in 6-3
- Bug with losing control after class change fix
- Fixed Puppet not showing up in end credits
- Random battles on 6-2 fixed and rebalanced
- Armored group event on 3-2 no longer repeats on loading a game
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place
- Sometimes status effects expire unexpectedly
v1.7 11/20/2013
Changes
- Buggy pass option removed
- Bed rest only revives dead on Easy and Normal difficulty modes
- Restoration crystal price increase
- 1980's difficulty adjusted
- Armor price and names tweaked
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place
- Sometimes status effects expire unexpectedly
Release notes:
v1.6 11/18/2013
Changes
- Added invert mouse option
- Fixed AI bug where enemies only attack one character
- Restoration crystals added to shop item list
- Resting in bed now revives characters
- Pass option added to battle menu
- Skills that prevent character actions now prevent defend
- Sleep chance to hit increased
- Defend rebalanced, now higher, increased with agility
- Anistropic filtering levels adjusted for less texture blurring
- Info updated
- Level up window no longer cuts off text
- Backtracking through boss levels goes to the proper level
- Dryad can use Arcanite Staff
- Summon level up to Sorcerer level bugs fixed
- Fixed truncated goblin stealing messages
- Fixed chest event on 2-3
- Fixed town menu not highlighting
- Grammar fixes
- Fixed battle item menu not scrolling
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place
- Sometimes status effects expire unexpectedly
v1.5 11/17/2013
Changes
- New series of events/puzzles
- Added controls option to title menu
- Title menu adjusted
- Title menu graphics increased resolution
- New song for Catacombs battles
- New boss song
-Icons indicating what stat a skill uses
- Second encounter with guards moved to after you aquire equipment, changed to two guards
- Items have combat animations
- Alternate reward for freeing Giant
- Goblin's Steal skill changed to Cheap Shot, now does damage in addition to stealing
- Fixed funky door
- Removed confirmation when taking items
- Scrolls start events/more feedback on what they do
- Fixed Magus trainers
- Fixed invisible switch
- Summon menu tweaked, hotkey bug fixed
- Added description to all skills
- Issue with Catacombs/Reaper dungeon doors addressed
- Updated info text
- Fixed items that start events skipping first screen of text
- Fixed story items being consumed
- Rebalanced Werewolf damage
- Rebalanced Catacombs encounters
- Fixed parts merchant "tilting"
- Fixed cabinet on 5-1
- Fixed columns on 5-2
- Flying beast rebalanced
- Rebalanced seal and cripple
- Added menu highlighting for shop screen
- Feedback on unequip for class changing
- Fixed respawning chest on 7-3
- Edited items descriptions so they don't overlap the price
- Sorcerer now permanent battle party member
- Fixed errors in the battles in the Reaper dungeon
- Removed mouse highlighting in menus, only keyboard highlights
Known issues:
- No invert mouse option
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are
situated at the edges of the screen. When you hit those
enemies, damage numbers appear in the wrong place
- Sometimes status effects expire unexpectedly
v1.4 11/7/2013
Changes
- Fixed the bug where summons don't level up to the Sorcerer's level when you first get them
- Fixed if a player saves, beats an enemy, and then reloads the save from before the fight, the enemy is still gone
- Added in new, more feminine sprites for Female Sorcerer hands
- Updated tutorial and info menu text
- Added Parts Merchant to Reaper Dungeon/Catacombs to increase availability of Puppet equipment
- Added in rune system, new icon for runes
- New icons for accessories
- New paper texture on blocks 5+6
- Adjusted paper texture on block 9
- Fixed floating chest on Catacombs 3
- Werewolf base damage increased
- Arcanite Staff poison skill fixed
- Imp gains Focus lvl1 at proper level
- Sleep expiration bug fixed and rebalanced (shorter duration, chance to hit longer cooldown)
- Changed location of soul on block 3
- Fixed flying beast encounter so event triggers properly
- Fixed search event on 5-2
- Cut down Monks in 5-2 by half
- Fixed examine Altar event 6-3
- Fixed Altar rewards on 6-3
- Adjusted events with early beds, added search event in goblin janitor's room
- Fixed cabinet on 10-1
- Tweaked random encounters on 6-2
- Tweaked Dispel enemies and Dispel party
- Corrected Dispel enemies description
- Tweaked damage calculations for Arcane Backlash
- Fixed summon circle from respawning on load game
- Rebalanced random encounters in 9-1
- Rebalanced Boss immunities
- Fixed Ice Orb text
- Tweaked chance of Reaper chest spawning
- Rebalanced axes
- Rebalanced fire bombs
- Fixed events on final level not showing up
- Fixed unopenable chests in Block 10
- Rebalanced Cleric's Smite ability
- Fixed DOT on sleeping enemies
- Adjust skill trainer dialog window
- Changed % to percent in item names
- Changed Resurrection Charm to Water of Life (heals whole party for ~120HP)
- Rebalanced Challenge
- Fixed buttons on 2-2
- Fixed shadow error on 3-2
- Fixed exit to lvl 7 of the Catacombs
- Fixed chest in lvl 7,8,9 of Catacombs
- Fixed so giant's cell opens properly
Known issues:
- No invert mouse option
- No sound volume options
- Menus not highlighting correctly in resolutions higher than 1280x720
- Graphic options not saving (windowed/fullscreen and resolution)
- Reportedly errors in the battles in the Reaper dungeon, not yet reproduced
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers apeear in the wrong place
- Sometimes status effects expire unexpectedly
- If Sorcerer isn't in battle party, enemies only defend
- Some items have such long descriptions that they overlap the price
- Need to add flavor text for skull key
v1.3 11/5/2013
Changes
- Fixed walls collision in Reaper dungeon/catacombs
- Fixed exit doors in Reaper dungeon/catacombs
- Fixed souls not disappearing in main dungeon levels
- Changed Reaper event to allow unlocking dungeon levels out of order
- Fixed enemy map indicators when loading after enemy was killed
- Adjusted sound fx volume
- Fixed a couple weapons that take extra slots
- Made sure the skull key in block 8 spawns
- Made slight changes to several in-level events
- Made it so that the town image isn't displaced when returning from visit to Reaper
- Added additional shop zombie flavor text
- Fixed level 28 dwarf
- Removed invisible barriers around switches that open secret doors on levels 8-1 and 8-2
- Added flavor text to first spirit orb
- Fixed the Chant of UnMaking not activating on block 8
- Fixed so that Reaper's soul graphics on 8-2 disappear after being sucked into stone.
- Search event on 8-1 disappears after being triggered.
- Mending skill cures all physical and stat-down effects as intended
- Rewrote sleeping text to tell the player sleeping doesn't revive the dead
- Hotkeys no longer display menus weird
- Temporary fix to skill display
Known issues:
- No invert mouse option
- No sound volume options
- Menus not highlighting correctly in resolutions higher than 1280x720
- Graphic options not saving (windowed/fullscreen and resolution)
- Occasionally on reloading saves, defeated enemies reappear but can't be engaged in battle.
- Reportedly errors in the battles in the Reaper dungeon, not yet reproduced
- Spelling error when breaking the bindings in Block 2
- Skeleton's challenge ability doesn't work consistently
- Skills display wrong level
v1.2 11/3/2013
Changes
- Enabled icons in equipment screen
- Added info topic that lists what equipment each summon uses
- Removed erroneous crafting label
- Added additional info to usable items
- Added additional info and portrait to summon description when selecting new summon
- Added all status effects and descriptions to info section
- New save system, saves to a file instead of PlayerPrefs
- Fixed errors in some enemy attack animations
- Fixed event that was respawning when it wasn't supposed to
- Fixed minor shadow error on block 3 level 3
- Adjusted enemy frequency in Reaper Dungeon
- Fixed map list scrolling
- Fixed secret door in block 6
- Fixed invisible enemies block 6 level 1
- Fixed not being able to trigger battles in block 6
- Fixed resting restores HP, but doesn't bring characters back to life
Known issues:
- No invert mouse option
- No sound volume options
- Hotkeys display menus weird reported
- Menus not highlighting correctly in resolutions higher than 1280x720
- Graphic options not saving (windowed/fullscreen and resolution)
- Occasionally on reloading saves, defeated enemies reappear but can't be engaged in battle.
- Reportedly errors in the battles in the Reaper dungeon, not yet reproduced
- Spelling error when breaking the bindings in Block 2
v1.1 11/3/2013
Changes:
-Fixed restoration crystals
-Fixed issue with saving and getting trapped in first room
- Rebalanced guards in first level to not be soul-crushingly difficult in Normal mode
- Rebalanced random encounters in areas with random encounters
- Buggy load option removed
- Minor grammar corrections
- Fixed 1st room search event
- Opening movie skip button fixed
Known issues:
- More info menu documentation needed
- No invert mouse option
- No sound volume options
- Hotkeys display menus weird
- Menus not highlighting correctly in resolutions higher than 1280x720
- Graphic options not saving (windowed/fullscreen and resolution)
- Occasionally on reloading saves, defeated enemies reappear but can't be engaged in battle.