Today I'm talking about skill animations, last post I talked about the final summon roster.
I was working a long time on special effects for all the skills. The game has 327 unique skills right now and about 300 of those have unique animations. There's also quite a few other incidental effects, like different types of slashes and hit effects, as well as a death animation and enemy swings. For a better idea of what 300 looks like, here's part of my skill checklist I've been using to keep track of which effects I have implemented:
And without further ado, here are some special effects in Unity:
I also did animations to indicate whose turn it was, and who was being affected by buffs and heals. Before making the game, I didn't realize that the player needed so much feedback. I had to do research when I started getting playtest feedback that the battles weren't clear enough to know everything that was going on.
I also just finished working on the short version of the trailer, so you can see some of the effects in action there.
I'm glad to see more feedback being put into the game. That should make the combats much easier to follow and more fun.
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